Beat the Scheduler
Today's orders
Paper on the floor
Build a pattern pick a web, fill the knives, set the run
Your schedule
The run lineal feet along the machine · web centered · sheets off each knife · orange shear at every order change
How to play
Eight orders of one board grade are due today. The paper on the floor is what it is — some widths you have plenty of, some you don't. A pattern is a web width plus up to three orders, one on each cutoff knife, with however many outs of each fit across. The physics are the real ones: the used width can't exceed the web; the trim can't exceed 7" a side or the chute jams; the score lines across all the outs have to fit on three shafts, two inches apart, one depth per shaft; one order per knife. The run length is how many feet you run that pattern before the shear cuts across the web and the next pattern starts.
You're scored on three things the plant is scored on: trim (paper you bought and threw away), hours (run time plus a setup for every CI plus a penalty for web changes — going up is worse than going down), and on-time delivery (every order complete, within 90–110% of its quantity, before its shift ends). The solver builds its own schedule from the same orders and the same paper. Beat it on two of three and you win the day. The run animation at the bottom is the payoff: every rectangle is a sheet.
The physics, the speed curve and the solver are the ones from the essay and the explorer. The orders are synthetic, seeded by the date, so everyone gets the same puzzle. Same time tomorrow.